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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine

  3. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    The method is termed active spline model. [5] The model is devised on the basis of active shape model, but uses centripetal Catmull-Rom spline to join two successive points (active shape model uses simple straight line), so that the total number of points necessary to depict a shape is less. The use of centripetal Catmull-Rom spline makes the ...

  4. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The color of an object can be defined by key color-locations or frames allowing the computation of smooth color gradients around an object or varying in time. Algorithms such as the Kochanek–Bartels spline provide additional adjustment parameters which allow customizing the in-between behavior to suit a wide variety of situations.

  5. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  6. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Simple Fourier based interpolation based on padding of the frequency domain with zero components (a smooth-window-based approach would reduce the ringing).Beside the good conservation of details, notable is the ringing and the circular bleeding of content from the left border to right border (and way around).

  7. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    A slerp path is, in fact, the spherical geometry equivalent of a path along a line segment in the plane; a great circle is a spherical geodesic. Oblique vector rectifies to slerp factor. More familiar than the general slerp formula is the case when the end vectors are perpendicular, in which case the formula is p 0 cos θ + p 1 sin θ.

  8. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  9. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...