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  2. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm. Angus Johnson's Clipper, an open-source freeware library (written in Delphi, C++ and C#) that's based on the Vatti algorithm.

  3. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    The octree color quantization algorithm, invented by Gervautz and Purgathofer in 1988, encodes image color data as an octree up to nine levels deep. Octrees are used because = and there are three color components in the RGB system. The node index to branch out from at the top level is determined by a formula that uses the most significant bits ...

  4. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Monotone chain, a.k.a. Andrew's algorithmO(n log n) Published in 1979 by A. M. Andrew. The algorithm can be seen as a variant of Graham scan which sorts the points lexicographically by their coordinates. When the input is already sorted, the algorithm takes O(n) time. Incremental convex hull algorithmO(n log n) Published in 1984 by ...

  5. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Set n equal to the first element of Q. 5. Remove first element from Q. 6. If n is Inside: Set the n Add the node to the west of n to the end of Q. Add the node to the east of n to the end of Q. Add the node to the north of n to the end of Q. Add the node to the south of n to the end of Q. 7. Continue looping until Q is exhausted. 8. Return.

  6. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    In this algorithm, one recursively draws a line to split the vertices into two sets. The Delaunay triangulation is computed for each set, and then the two sets are merged along the splitting line. Using some clever tricks, the merge operation can be done in time O(n), so the total running time is O(n log n). [17]

  7. Category:Computer graphics algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Algorithms used in Computer graphics. See also Category:Computer graphics data structures . Wikimedia Commons has media related to Computer graphic algorithms .

  8. Ramer–Douglas–Peucker algorithm - Wikipedia

    en.wikipedia.org/wiki/Ramer–Douglas–Peucker...

    In the worst case, i = 1 or i = n − 2 at each recursive invocation yields a running time of O(n 2). In the best case, i = ⁠ n / 2 ⁠ or i = ⁠ n ± 1 / 2 ⁠ at each recursive invocation yields a running time of O(n log n). Using (fully or semi-) dynamic convex hull data structures, the simplification performed by the algorithm can be ...

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A two-dimensional vector, a common data type in rasterization algorithms, 2D computer graphics, graphical user interface libraries. 2.5D Also pseudo 3D. Rendering whose result looks 3D while actually not being 3D or having great limitations, e.g. in camera degrees of freedom. 3D graphics pipeline