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2009-05-01: Zack Rusin from Tungsten Graphics added the OpenVG state tracker to Mesa 3D, [174] which enables Scalable Vector Graphics to be hardware-accelerated by any Gallium3D-based driver. 2009-07-17: Mesa3D 7.5 is released, the first version to include Gallium3D. [175] 2010-09-10: Initial support for the Evergreen GPUs was added to the ...
Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft.MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
Brian Paul receiving the FSF Award for the Advancement of Free Software from Richard Stallman. Brian E. Paul is a computer programmer who originally wrote and maintained the source code for the open source Mesa graphics library until 2012, and is still active in the project.
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
Java, Modula-2, Cedar, PostScript [3] Mesa [ 1 ] is a programming language developed in the mid 1970s at the Xerox Palo Alto Research Center in Palo Alto, California , United States . The language name was a pun based upon the programming language catchphrases of the time, because Mesa is a "high level" programming language .
3DNow! is a deprecated extension to the x86 instruction set developed by Advanced Micro Devices (AMD). It adds single instruction multiple data (SIMD) instructions to the base x86 instruction set, enabling it to perform vector processing of floating-point vector operations using vector registers.
DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).