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This game's plot is left vague intentionally throughout the entire game. The game begins in a room with a hidden entrance in the corner that leads to a basement where there are a series of doors. Inside one of the unlocked doors reveals a chair and two bookshelves; the right bookshelf hides a key that the player must crouch to reach. Upon ...
id Tech is a series of successive game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to by the names of the games the engines had been developed for (i.e., Doom and Quake engines).
Discovery improved upon the working technology from LithTech 2.2, but also included the Distributed Object System which was the centerpiece of LithTech 3.x. The only game title to be powered by LithTech Discovery was The Matrix Online by Monolith. The engine was never licensed to any other company.
[3] [4] [5] While the game was planned to release for the PS4, they could not get the game to perform adequately on the system and canceled support. It was released digitally for the PS5 on November 3, 2023. [ 6 ]
HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).
Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics.It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.
The engine was to be used in an Indiana Jones game [3] that was later cancelled. According to its web site, Euphoria ran on the Microsoft Windows , OS X , Linux , PlayStation 3 , PlayStation 4 , Xbox 360 , Xbox One , iOS and Android platforms and was compatible with all commercial physics engines .
Grin began preproduction work on a Final Fantasy spin-off game, Fortress, in the second half of 2008 when Square Enix outsourced it to the Swedish developer. [2] The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of Fortress as a "game with an epic scale both in story and production ...