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Blur (stylized as blur) is a 2010 arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision . Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat .
Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.
Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).
Highly compressed video may present visible or distracting artifacts. Other methods other than the prevalent DCT-based transform formats, such as fractal compression , matching pursuit and the use of a discrete wavelet transform (DWT), have been the subject of some research, but are typically not used in practical products.
Matthew McConaughey's mom, Kay McConaughey, knows love can sometimes be tricky.. In a recent interview with Austin Lifestyle, the 93-year-old mother of three revealed that not only did she marry ...
Blur Studio was founded in March 1995 [3] by David Stinnett, Tim Miller, and Cat Chapman. [4] Blur produced Xbox demo video Two to Tango for console's mascots Raven and Robot. [5] [6] [7] Sometime between 2001 and 2003, the studio took interest in The Lego Group's Bionicle theme and produced a short test pitch, under the title "Tahu Nuva vs Kohrak", but Lego had ultimately passed on the project.
Ahead of 'The White Lotus' season 3 premiere on Max, Nest New York just dropped an official candle designed to smell like the show's luxury hotel setting.
The extra layer can be decompressed by the CPU so that the GPU receives a normal compressed texture, [3] or in newer methods, decompressed by the GPU itself. Supercompression saves the same amount of VRAM as regular texture compression, but saves more disk space and download size.