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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The lineup, designed to compete with AMD's Radeon RX 6000 series of cards, consists of the entry-level and previously laptop-exclusive RTX 3050 and laptop-exclusive RTX 3050 Ti, mid-range RTX 3060, upper-midrange RTX 3060 Ti, high-end RTX 3070, RTX 3070 Ti, RTX 3080 10 GB, RTX 3080 12 GB and enthusiast RTX 3080 Ti, RTX 3090, and RTX 3090 Ti ...
14.4 3.25 6.5 155.5 Unknown 29 $59 GeForce GT 530 [67] May 14, 2011 GF108-220 585 116 PCIe 2.0 x16 700 1400 2 96:16:4 28.8 128 2.8 11.2 268.8 22.40 50 OEM GeForce GT 545 GF116 ~1170 ~238 720 1440 3 144:24:16 1.5 3 43 192 11.52 17.28 415.07 Unknown 70 $149 870 1740 3996 1 64 GDDR5 128 13.92 20.88 501.12 Unknown 105 OEM GeForce GTX 550 Ti
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
In November 2019, PC Gamer wrote "even without an overclock, the 2080 Ti is the best graphics card for gaming." [35] In June 2020, PC Mag listed the Nvidia GeForce RTX 2070 Super as one of the "best [8] graphics cards for 4k gaming in 2020." The GeForce RTX 2080 Founders Edition, Super, and Ti were also listed. [36]
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.
The connector first appeared in the Nvidia RTX 40 GPUs. [5] [6] The prior Nvidia RTX 30 series introduced a similar, proprietary connector in the "Founder's Edition" cards, which also uses an arrangement of twelve pins for power, but did not have the sense pins, except for the connector on the founders edition RTX 3090 Ti (though not present on the adapter supplied with those cards.) [7]