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  2. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This combines three ideas: Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern) Using lazy initialization to instantiate the object the first time it is requested (lazy initialization ...

  3. Lazy loading - Wikipedia

    en.wikipedia.org/wiki/Lazy_loading

    Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.

  4. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    For example, strings and arrays are passed by reference, but when modified, they are duplicated if they have non-zero reference counts. This allows them to act as value types without the performance problems of copying on assignment or making them immutable. [8] In the Qt framework, many types are copy-on-write ("implicitly shared" in Qt's terms).

  5. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    The programming language C# version 3.0 was released on 19 November 2007 as part of .NET Framework 3.5. It includes new features inspired by functional programming languages such as Haskell and ML, and is driven largely by the introduction of the Language Integrated Query (LINQ) pattern to the Common Language Runtime. [1]

  6. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    A small phone book as a hash table. In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [3]

  7. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]

  8. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    Lazy evaluation can also lead to reduction in memory footprint, since values are created when needed. [19] In practice, lazy evaluation may cause significant performance issues compared to eager evaluation. For example, on modern computer architectures, delaying a computation and performing it later is slower than performing it immediately.

  9. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    The implementation of the idiom relies on the initialization phase of execution within the Java Virtual Machine (JVM) as specified by the Java Language Specification (JLS). [3] When the class Something is loaded by the JVM, the class goes through initialization. Since the class does not have any static variables to initialize, the ...

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