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  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [1]

  3. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  4. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, [1] or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers.

  5. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    The common practice of allowing a 5-10 percent margin for late execution reduces the potential number of false negatives in test execution. It is also suggested to treat test code with the same respect as production code. Test code must work correctly for both positive and negative cases, last a long time, and be readable and maintainable.

  6. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    Perl::Critic – A tool to help enforce common Perl best practices. Most best practices are based on Damian Conway's Perl Best Practices book. PerlTidy – Program that acts as a syntax checker and tester/enforcer for coding practices in Perl. Padre – An IDE for Perl that also provides static code analysis to check for common beginner errors.

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  8. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  9. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Competitive programming or sport programming is a mind sport involving participants trying to program according to provided specifications. The contests are usually held over the Internet or a local network. Competitive programming is recognized and supported by several multinational software and Internet companies, such as Google, [1] [2] and ...