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UTF-8 is a character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from Unicode Transformation Format – 8-bit. [1] Almost every webpage is stored in UTF-8. UTF-8 supports all 1,112,064 [2] valid code points using a variable-width encoding of one to four one-byte (8-bit) code units.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
For example, the null character (U+0000 NULL) is used in C-programming application environments to indicate the end of a string of characters. In this way, these programs only require a single starting memory address for a string (as opposed to a starting address and a length), since the string ends once the program reads the null character.
After a month or so of large scale protests, Blizzard invited the Nostalrius team to the Blizzard HQ to present the case for Vanilla. An eighty-page "post-mortem" document describing the development of Nostalrius, the problems that happened and some marketing strategies was presented to Blizzard, and after some time, released on the Nostalrius forums.
However, badly written charset detection routines do not run the reliable UTF-8 test first, and may decide that UTF-8 is some other encoding. For example, it was common that web sites in UTF-8 containing the name of the German city München were shown as München, due to the code deciding it was an ISO-8859 encoding before (or without) even ...
The terminology, however, is different: What others call a character set, HP calls a symbol set, and what IBM or Microsoft call a code page, HP calls a symbol set code. HP developed a series of symbol sets, [8] [9] each with an associated symbol set code, to encode both its own character sets and other vendors’ character sets.
UTF-EBCDIC is a character encoding capable of encoding all 1,112,064 valid character code points in Unicode using 1 to 5 bytes (in contrast to a maximum of 4 for UTF-8). [1] It is meant to be EBCDIC -friendly, so that legacy EBCDIC applications on mainframes may process the characters without much difficulty.
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.