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  3. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. Combinations of two dice, illustrated

  4. Roll20 - Wikipedia

    en.wikipedia.org/wiki/Roll20

    Tyler Wilde, for PC Gamer in 2017, compared using Roll20 and Tabletop Simulator to play Dungeons & Dragons. He wrote that Roll20 "is the cheaper, more practical solution for remote D&D: a clean mapping interface, easy access to official reference material, built-in video chat, and quick dice rolls. More serious players will probably prefer it ...

  5. Diceball - Wikipedia

    en.wikipedia.org/wiki/Diceball

    Diceball! is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball.

  6. Cee-lo - Wikipedia

    en.wikipedia.org/wiki/Cee-lo

    The actual origins of the game are not clear; some of the earliest documentation comes from 1893, when Stewart Culin reported that Cee-lo was the most popular dice game played by Chinese-American laborers, although he also notes they preferred to play Fan-Tan and games using Chinese dominoes such as Pai Gow or Tien Gow rather than dice games.

  7. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  8. D6 System - Wikipedia

    en.wikipedia.org/wiki/D6_System

    To perform an opposed roll action, the two parties involved (usually the player and a gamemaster controlled character) both roll their appropriate skills dice, total them and any modifiers and compare the results. If the first party's roll is higher than that of the second, he wins the contest and the rest of the result is resolved.

  9. Owzthat - Wikipedia

    en.wikipedia.org/wiki/Owzthat

    The batting side starts the game by rolling the batting die. The side facing up after the roll is interpreted as either runs scored (if a number) or as an appeal for a lost wicket if it shows 'owzthat', in which case the bowling side roll the bowler die to determine the result of the appeal.