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School Tycoon is a video game developed by Cat Daddy Games [1] and published by Global Star Software in 2004. The game was designed to appeal to a younger audience as it is easier and less complicated than other business simulation games by removing the spreadsheets and statistics of game management.
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platforms game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
Business simulation games, [1] [2] also known as tycoon games or economic simulation games, [3] [4] are video games that focus on the management of economic processes ...
Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO.Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6]
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Theme Park Tycoon 2 is a business simulation game where the player must construct their own theme park on a budget. [74] The game features various different mechanics for the player to keep track of, such as sanitary conditions, while having to accommodate for as many guests as possible with various different amenities.
OpenTTD is a business simulation game in which players try to earn money by transporting passengers, minerals and goods via road, rail, water and air. It is an open-source [5] remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.