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Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.
Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web .
Today, it usually involves online education through an online school. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional in-person (also known as, offline) classroom instruction (called hybrid [5] or blended). [6]
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...
Education, general Yes Yes No No No No discrete event simulation, multi-threaded (quasi-parallel) program execution Yes 1968 Small Basic: Application, education, games Yes No No No No No Component-oriented: No Smalltalk: Application, general, business, artificial intelligence, education, web Yes Yes Yes Yes No Yes Concurrent, declarative Yes ...
Online learning may refer to study in home Educational technology, or e-learning E-learning (theory) Distance education; Online school; Online learning in higher education; Online tutoring; Massive open online courses; Online machine learning, in computer science and statistics
Salmon developed a five-stage model of e-learning and e-moderating that for some time has had a major influence where online courses and online discussion forums have been used. [13] In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement.
Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. [ 1 ]