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In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET ...
Switch statements (or case statements, or multiway branches) compare a given value with specified constants and take action according to the first constant to match. There is usually a provision for a default action ("else", "otherwise") to be taken if no match succeeds. Switch statements can allow compiler optimizations, such as lookup tables.
Line continuation – escapes a newline to continue a statement on the next line Some languages define a special character as a terminator while some, called line-oriented , rely on the newline . Typically, a line-oriented language includes a line continuation feature whereas other languages have no need for line continuation since newline is ...
For example, the sentence MOVE A B. and the sentence MOVE A TO B. perform exactly the same function, but the second makes the action to be performed clearer. Augmented assignment or compound assignment operators: For example, a += b is equivalent to a = a + b in C and similar languages, assuming a has no side effects such as if a is a regular ...
If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
WriteLine ("Case 3"); case 4: // Compilation will fail here as cases cannot fall through in C#. Console . WriteLine ( "Case 4" ); goto default ; // This is the correct way to fall through to the next case. case 5 : // Multiple labels for the same code are OK case 6 : default : Console .
switch The switch keyword is used in conjunction with case and default to create a switch statement, which evaluates a variable, matches its value to a specific case (including patterns), and executes the block of statements associated with that case. If no case matches the value, the optional block labelled by default is executed, if included.