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An example of a concave polygon. A simple polygon that is not convex is called concave, [1] non-convex [2] or reentrant. [3] A concave polygon will always have at least one reflex interior angle—that is, an angle with a measure that is between 180 degrees and 360 degrees exclusive. [4]
This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
The sum of two concave functions is itself concave and so is the pointwise minimum of two concave functions, i.e. the set of concave functions on a given domain form a semifield. Near a strict local maximum in the interior of the domain of a function, the function must be concave; as a partial converse, if the derivative of a strictly concave ...
This statement also holds if we replace "convex" by "concave". Every real-valued affine function, that is, each function of the form () = +, is simultaneously convex and concave. Every norm is a convex function, by the triangle inequality and positive homogeneity.
A function is convex if and only if its epigraph, the region (in green) above its graph (in blue), is a convex set.. Let S be a vector space or an affine space over the real numbers, or, more generally, over some ordered field (this includes Euclidean spaces, which are affine spaces).
Such shapes include polygons, which may be concave, shapes with holes, and collections of such shapes (i.e. the regions need not be connected). The corresponding problem that the theorem solves is known as the fold-and-cut problem , which asks what shapes can be obtained by the so-called fold-and-cut method.
In plane geometry, a lune (from Latin luna 'moon') is the concave-convex region bounded by two circular arcs. [1] It has one boundary portion for which the connecting segment of any two nearby points moves outside the region and another boundary portion for which the connecting segment of any two nearby points lies entirely inside the region.
Euclidean tilings are usually named after Cundy & Rollett’s notation. [1] This notation represents (i) the number of vertices, (ii) the number of polygons around each vertex (arranged clockwise) and (iii) the number of sides to each of those polygons.