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  2. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games , this typically takes the form of hit points ( HP ), a numerical attribute representing the health of a character or object.

  3. Hitscan - Wikipedia

    en.wikipedia.org/wiki/Hitscan

    Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly. A weapon, for example, does not launch a ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    damage per minute (DPM) Used as a metric in some games to allow the player to determine their offensive power. damage per second (DPS) 1. Used as a metric in some games to allow the player to determine their offensive power, particularly in games where the player's attacks are performed automatically when a target is in range. 2.

  5. Damage per second - Wikipedia

    en.wikipedia.org/?title=Damage_per_second&...

    Glossary of video game terms#Damage per second To a list entry : This is a redirect to a list in which the subject is an entry. For redirects from a topic to a related list and not to an entry on that list, use {{ R from list topic }} instead .

  6. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.

  7. If You Can Pass This Simple 10-Second Test, You’ll Probably ...

    www.aol.com/pass-simple-10-second-test-130000525...

    On the other hand, if you are over the age of 50 and cannot perform this 10-second balance test, you could be at a higher risk of dying within a decade compared to your peers, according to 2022 ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Chunithm - Wikipedia

    en.wikipedia.org/wiki/Chunithm

    In Chunithm, players use touch and motion-based sensor bars to input commands that correspond to the notes scrolling down from the top of the screen.Depending on the type of note, players may be required to tap, hold, or slide their fingers against the bottom sensor bar or wave their hands up and down in the air between the sensors located on either side of the machine.