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Werebat: Human with the ability to change into a bat-like form, appears in modern fiction. [4] [5] Werecoyote: Human with the ability to change into a coyote form comparable to a werewolf, [6] appears in modern fiction. [7] [8] [9] [6] It has been associated with America. [6]
In The Dark Elf Trilogy by R. A. Salvatore set in the Dungeons & Dragons universe it is used to make drow weaponry. It is also used for armor in The Elder Scrolls III, and in the game Terraria it is a red ore used to produce armor and other items. The name is from the word adamant (see above), with suffix -ite for names of minerals. Adamantium ...
Unusual names have caused issues for scientists explaining genetic diseases to lay-people, such as when an individual is affected by a gene with an offensive or insensitive name. [13] This has particularly been noted in patients with a defect in the sonic hedgehog gene pathway and the disease formerly named CATCH22 for "cardiac anomaly, T-cell ...
Designed by Ryo Mizuno and Miyuki Kiyomatsu, the Japanese answer to Dungeons & Dragons: Synnibarr (a.k.a. The World of Synnibarr) Craig McCracken Notorious for a nonsensical, poorly explained game-world and huge power-levels granted to beginning player characters Systems Failure: Palladium Books: Tales from the Floating Vagabond: Avalon Hill: 1991
Church of All Worlds – Stranger in a Strange Land by Robert A. Heinlein (inspired a non-fictional religious group of the same name) Church of Science – the bogus religion established by Salvor Hardin in Isaac Asimov's Foundation; The Covenant Religion, also known as "The Great Journey" – Halo; Cthulhu Mythos cults – Cthulhu Mythos
Setting of the Dungeons & Dragons RPG, initially the Known World. [1] The Isle of Dread [1] 1981 [1] G N V Narnia: C. S. Lewis: Setting for The Chronicles of Narnia series of children's novels. The Lion, the Witch and the Wardrobe: 1950: N T R P F Neverland: J. M. Barrie: A fictional island, home to Peter Pan. Peter Pan; or, the Boy Who Wouldn ...
This is a list of fictional humanoid characters or races who have squid-like faces. Unless stated otherwise, their common feature is the appearance of tentacles on the face or head. A sketch made of Cthulhu by H. P. Lovecraft in 1934. One of the earliest such characters is "Cthulhu", created by H. P. Lovecraft in 1926.
Anthropomorphism and anthropomorphization derive from the verb form anthropomorphize, [a] itself derived from the Greek ánthrōpos (ἄνθρωπος, lit. "human") and morphē (μορφή, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God. [b] [1]