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  2. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...

  3. Pathfinder Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game

    Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.

  4. The Surge 2 - Wikipedia

    en.wikipedia.org/wiki/The_Surge_2

    The Surge 2 is a 2019 action role-playing video game developed by Deck13 Interactive and published by Focus Home Interactive, that is the sequel to The Surge. The game was released for PlayStation 4, Windows, and Xbox One on 24 September 2019, while an Amazon Luna version released on 20 October 2020. It received positive reviews from critics.

  5. Surge channel - Wikipedia

    en.wikipedia.org/wiki/Surge_channel

    Surge channel on the West Coast Trail, Vancouver Island. Surge channel at Cronulla, New South Wales. A surge channel is a narrow inlet, usually on a rocky shoreline, and is formed by differential erosion of those rocks by coastal wave action. [1] [2] As waves strike the shore, water fills the channel, and drains out again as the waves retreat ...

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...