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  2. 6-3-5 Brainwriting - Wikipedia

    en.wikipedia.org/wiki/6-3-5_Brainwriting

    6-3-5 Brainwriting (or 635 Method, Method 635) is a group-structured brainstorming technique [1] aimed at aiding innovation processes by stimulating creativity developed by Bernd Rohrbach who originally published it in a German sales magazine, the Absatzwirtschaft, in 1968.

  3. Graphic statics - Wikipedia

    en.wikipedia.org/wiki/Graphic_statics

    In a broad sense, the term graphic statics is used to describe the technique of solving particular practical problems of statics using graphical means. [1] Actively used in the architecture of the 19th century, the methods of graphic statics were largely abandoned in the second half of the 20th century, primarily due to widespread use of frame structures of steel and reinforced concrete that ...

  4. Issue tree - Wikipedia

    en.wikipedia.org/wiki/Issue_tree

    An issue tree, also called logic tree, is a graphical breakdown of a question that dissects it into its different components vertically and that progresses into details as it reads to the right. [1]: 47 Issue trees are useful in problem solving to identify the root causes of a problem as well as to identify its potential solutions. They also ...

  5. Nomogram - Wikipedia

    en.wikipedia.org/wiki/Nomogram

    Results from a nomogram are obtained very quickly and reliably by simply drawing one or more lines. The user does not have to know how to solve algebraic equations, look up data in tables, use a slide rule, or substitute numbers into equations to obtain results. The user does not even need to know the underlying equation the nomogram represents.

  6. Slope field - Wikipedia

    en.wikipedia.org/wiki/Slope_field

    Of course, computers can also just solve for one, if it exists. If there is no explicit general solution, computers can use slope fields (even if they aren’t shown) to numerically find graphical solutions. Examples of such routines are Euler's method, or better, the Runge–Kutta methods.

  7. A3 problem solving - Wikipedia

    en.wikipedia.org/wiki/A3_Problem_Solving

    Example of a worksheet for structured problem solving and continuous improvement. A3 problem solving is a structured problem-solving and continuous-improvement approach, first employed at Toyota and typically used by lean manufacturing practitioners. [1] It provides a simple and strict procedure that guides problem solving by workers.