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Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."
Another scholar, Robert Hauptman, has also written extensively about information ethics in the library field and founded the Journal of Information Ethics in 1992. [7] One of the first schools to introduce an Information Ethics course was the University of Pittsburgh in 1990. The course was a master's level course on the concept of Information ...
Ethics (also known as moral philosophy) is the branch of philosophy that involves systematizing, defending, and recommending concepts of right and wrong conduct. [1] The field of ethics, along with aesthetics, concern matters of value, and thus comprise the branch of philosophy called axiology. [2]
Journal of Information Ethics, 15(2), 37-55. Charles Ess and the ethics working committee of the Association of Internet Researchers. Provides access to the Ethics Working Committee document on Internet research ethics that was approved by voting members of the AoIR on November 27, 2002 Recommendations from the aoir ethics working committee1 ...
Donald M. MacKay says that information is a distinction that makes a difference. [4] According to Luciano Floridi [citation needed], four kinds of mutually compatible phenomena are commonly referred to as "information": Information about something (e.g. a train timetable) Information as something (e.g. DNA, or fingerprints)
The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."
They believe statements made by knowledgeable speakers more than ignorant speakers, before they can explicitly answer questions about who has access to knowledge. [26] They also prefer to seek information from sources who have been knowledgeable in the past. 4 year-olds can spontaneously use others' past performance to guide their learning. [27]
The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement.