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  2. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Guided Design Decisions: Allow teams to prioritize features based on how well they meet the needs of specific personas. Empathy Building: Provide a human face to data, fostering empathy for users represented by the personas. Focused Design: Prevent designers from making self-referential decisions by keeping the focus on user needs.

  3. Ergonomics - Wikipedia

    en.wikipedia.org/wiki/Ergonomics

    Human factors engineering is relevant in the design of such things as safe furniture and easy-to-use interfaces to machines and equipment. Proper ergonomic design is necessary to prevent repetitive strain injuries and other musculoskeletal disorders, which can develop over time and can lead to long-term disability.

  4. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]

  5. Empathic design - Wikipedia

    en.wikipedia.org/wiki/Empathic_design

    The following examples demonstrate cases where empathic design was applied to the new product development process successfully. Design Continuum of Milan, Italy, designed a series of baby bottles by using empathic design techniques where a team of designers collected data on user needs by observing kids in kindergartens and immersing themselves in the homes of some first-time mothers.

  6. Affective design - Wikipedia

    en.wikipedia.org/wiki/Affective_design

    The key challenge for affective design involves accurately identifying the user's affective needs, and, subsequently, the design of products that would address those needs. [21] Current research focuses on the measurement and analysis of human interactions towards affective design and the assessment of the corresponding affective design ...

  7. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    In website design, it was important to combine the interests of different stakeholders: marketing, branding, visual design, and usability. Marketing and branding people needed to enter the interactive world where usability was important. Usability people needed to take marketing, branding, and aesthetic needs into account when designing websites.

  8. Human performance modeling - Wikipedia

    en.wikipedia.org/wiki/Human_performance_modeling

    Human performance modeling (HPM) is a method of quantifying human behavior, cognition, and processes.It is a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction . [1]

  9. Engineering psychology - Wikipedia

    en.wikipedia.org/wiki/Engineering_psychology

    Cognitive ergonomics and cognitive engineering - studies cognition in work settings, in order to optimize human well-being and system performance. It is a subset of the larger field of human factors and ergonomics. Applied psychology - The use of psychological principles to overcome problems in other domains. It has been argued that engineering ...