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Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
StarCraft was the very first game to have been accepted into the World Cyber Games tournament, and had a tournament at their events every year until it was replaced by StarCraft II in 2011. [59] In Korea, prominent StarCraft competitions included the Ongamenet Starleague, the MBCGame StarCraft League, and Proleague. Finals for these league ...
StarCraft Proleague, also known as StarCraft II Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played offline in South Korea .
The English-language broadcast was performed for years by Dan "Artosis" Stemkoski and Nick "Tasteless" Plott, a combination known as "Tastosis."The pair were considered a major draw of the tournament and helped establish a new standard in esports commentary in the English-language market, with the pair praised as "fan favorites" and their work praised as iconic to the medium.
Warcraft II: Battle Chest (1996), [30] Warcraft II: The Dark Saga (1997), [31] and Warcraft II: Battle.net Edition (1999) include the original game and Dark Portal [24] Included without expansions in the Blizzard's Game of the Year Collection (1998), [ 32 ] and with the Dark Portal expansion in Blizzard Anthology (2000) [ 33 ] and Warcraft III ...
The Starleague, or the Ongamenet Starleague (OSL), was a professional South Korean StarCraft individual league run by Ongamenet. It first ran StarCraft: Brood War competitions but transitioned to StarCraft II: Wings of Liberty after that game's release. The Starleague was broadcast on Korean cable television. The league folded after the 2012 ...
In 2018, coinciding with StarCraft's 20th anniversary, Blizzard announced their own league, the Korea StarCraft League (KSL), bringing the number of professional individual leagues for StarCraft: Brood War, now StarCraft: Remastered, in Korea back to two for the first time since 2011 when the last season of MSL was played.
WCS Korea featured two seasons each of the two Korean leagues, afreecaTV's Global StarCraft II League (GSL), and SPOTV's StarCraft II StarLeague. Unlike previous seasons which ranked players purely by WCS points, 2016's WCS guaranteed 8 slots of the Global Finals to each of the two regions, guaranteeing a larger non-Korean presence. [1]