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In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.
Existence checking or existence detection is an important aspect of many computer programs. An existence check before reading a file can catch and/or prevent a fatal error, for instance. For that reason, most programming language libraries contain a means of checking whether a file exists.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
There are several rules that apply to the second and third operands x and y in C#: If x has type X and y has type Y: If an implicit conversion exists from X to Y but not from Y to X, Y is the type of the conditional expression. If an implicit conversion exists from Y to X but not from X to Y, X is the type of the conditional expression.
In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.
This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.
(in C# raising an event is syntactically identical to calling a procedure, and it requires an additional line of code to check for wired event handlers) Delegates for events don't need to be declared. They are implicitly declared in the declaration of the events. Referring to an object using an unqualified dot reference, using the With ...