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  2. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  3. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. Keepalive interval is the duration between two successive keepalive retransmissions, if acknowledgement to the previous keepalive transmission is not received.

  4. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    Client closed the connection with the load balancer before the idle timeout period elapsed. Typically, when client timeout is sooner than the Elastic Load Balancer's timeout. [55] 463 The load balancer received an X-Forwarded-For request header with more than 30 IP addresses. [55] 464 Incompatible protocol versions between Client and Origin ...

  5. HTTP - Wikipedia

    en.wikipedia.org/wiki/HTTP

    In HTTP/1.1 a keep-alive-mechanism was officially introduced so that a connection could be reused for more than one request/response. Such persistent connections reduce request latency perceptibly because the client does not need to re-negotiate the TCP 3-Way-Handshake connection after the first request has been sent.

  6. Upstream (software development) - Wikipedia

    en.wikipedia.org/wiki/Upstream_(software...

    Upstream development allows other distributions to benefit from it when they pick up the future release or merge recent (or all) upstream patches. [1] Likewise, the original authors (maintaining upstream) can benefit from contributions that originate from custom distributions, if their users send patches upstream.

  7. Timeout Detection and Recovery - Wikipedia

    en.wikipedia.org/wiki/Timeout_Detection_and_Recovery

    Timeout Detection and Recovery or TDR is a feature of the Windows operating system (OS) introduced in Windows Vista. It detects response problems from a graphics card (GPU), and if a timeout occurs, the OS will attempt a card reset to recover a functional and responsive desktop environment .

  8. Wikipedia:Village pump (technical)/Archive 110 - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Village_pump...

    Searching Bugzilla for the relevant keywords to find if there was a bug is a good start, since that will have dates associated with it. Gerrit is easier to search if you know who made the change and/or to which part of the software (specifically, whether it was to core, a configuration change, or to an extension you know the name of).

  9. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    To start a video stream, the client sends a "createStream" invocation followed by a ping message, followed by a "play" invocation with the file name as argument. The server will then reply with a series of "onStatus" commands followed by the video data as encapsulated within RTMP messages.