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The VTech Socrates is an 8-bit educational home video game console manufactured and released in 1988 by VTech. The console features a robot character Socrates, named after the philosopher. The character is similar to Johnny Five from the Short Circuit movies. It was discontinued in 1994.
The last revision of the console (Model 1086) was the smallest of the main line, becoming shorter and square in shape, it retains 2 controller ports, but it adds V-Link functionality, and the cartridge storage on the back removed the cover and became smaller with space for only 4 games. The console also drops stereo sound, having a video and ...
The Mi2, also branded as PDC Touch, is a handheld game console developed and created by Dutch company Planet Interactive in Benelux and branded as Mi2.The Chinese manufacturer Conny Technology and the French manufacturer Videojet branded it as PDC Touch Media (an officially shortened name for Pocket Dream Console Touch) in France, Germany, Spain, Portugal and the UK.
Handheld game consoles are portable video game consoles with a built-in screen and game controls and the ability to play multiple and separate video games. It does not include PDAs, smartphones, or tablet computers; while those devices are often capable of playing games, they are not generally classified as video game consoles. This is not a ...
This category includes all video game consoles (but not their games). See also Category:Video games by platform. Subcategories.
In the 2010s, consumer electronics stores often sell GPS, automotive electronics (vehicle audio), video game consoles, electronic musical instruments (e.g., synthesizer keyboards), karaoke machines, digital cameras, and video players (VCRs in the 1980s and 1990s, followed by DVD players and Blu-ray players).
Shopping for coworkers can be tough, especially if you don't know them too well outside of work. Whether you're shopping for your desk buddy or your Secret Santa, we've got you covered.
The competition within the video game console market as subset of the video game industry is an area of interest to economics with its relatively modern history, its rapid growth to rival that of the film industry, and frequent changes compared to other sectors. [50] [10]