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Electro swing, or swing house, is an electronic dance music genre that combines the influence of vintage or modern swing and jazz mixed with house and hip hop. [1] Successful examples of the genre create a modern and dance-floor focused sound that is more readily accessible to the modern ear, but that also retains the energetic excitement of live brass and early swing recordings.
Gameplay of Fortnite Festival's "Main Stage" on expert difficulty. Fortnite Festival is a rhythm video game accessible via the Fortnite launcher. [1] The game features three modes, the "Main Stage", the "Jam Stage", [2] and the "Battle Stage." [3] In all modes, the players chooses a song to play and the aspect of that song they want to perform ...
This is a list of electronic music genres, consisting of genres of electronic music, primarily created with electronic musical instruments or electronic music technology.A distinction has been made between sound produced using electromechanical means and that produced using electronic technology. [1]
Electro swing is a genre combining the influence of (most commonly) vintage swing with contemporary production techniques or styles. Pages in category "Electro swing musicians" The following 17 pages are in this category, out of 17 total.
Electro (or electro-funk, sometimes called electro-pop) [3] [4] [5] is a genre of electronic dance music directly influenced by the use of the Roland TR-808 drum machines, [6] [7] with an immediate origin in early hip hop and funk genres.
Pages in category "Electro swing" This category contains only the following page. This list may not reflect recent changes. ...
In the 2020s breakcore underwent a revival, bringing with it a noticeably different sound than the music produced in the 1990s and 2000s. According to Bandcamp Daily writer James Gui, 2020s breakcore is nostalgic, atmospheric, and sentimental, and grew out of the digital hardcore scene of the 2010s.
Apashe was born in Brussels.At the age of 19 he moved to Canada. There he began studying electroacoustics at Concordia University and then stayed in Montreal. After his studies he worked as a sound designer at Apollo Studio, where he co-produced the sound design for video games (e.g. Assassin's Creed, Watch Dogs, Far Cry) and the sound for Ubisoft gaming trailers.