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  2. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    A prime number is a natural number that has exactly two distinct natural number divisors: the number 1 and itself. To find all the prime numbers less than or equal to a given integer n by Eratosthenes' method: Create a list of consecutive integers from 2 through n: (2, 3, 4, ..., n). Initially, let p equal 2, the smallest prime number.

  3. Maximum subarray problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_subarray_problem

    If the array contains all non-negative numbers, then the problem is trivial; a maximum subarray is the entire array. If the array contains all non-positive numbers, then a solution is any subarray of size 1 containing the maximal value of the array (or the empty subarray, if it is permitted).

  4. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    Therefore, generalized Sudoku is in NP (quickly verifiable), but may or may not be in P (quickly solvable). (It is necessary to consider a generalized version of Sudoku, as any fixed size Sudoku has only a finite number of possible grids. In this case the problem is in P, as the answer can be found by table lookup.)

  5. Longest common subsequence - Wikipedia

    en.wikipedia.org/wiki/Longest_common_subsequence

    For an arbitrary number of input sequences, the dynamic programming approach gives a solution in O ( N ∏ i = 1 N n i ) . {\displaystyle O\left(N\prod _{i=1}^{N}n_{i}\right).} There exist methods with lower complexity, [ 3 ] which often depend on the length of the LCS, the size of the alphabet, or both.

  6. Subset sum problem - Wikipedia

    en.wikipedia.org/wiki/Subset_sum_problem

    n - the number of input integers. If n is a small fixed number, then an exhaustive search for the solution is practical. L - the precision of the problem, stated as the number of binary place values that it takes to state the problem. If L is a small fixed number, then there are dynamic programming algorithms that can solve it exactly.

  7. Pell's equation - Wikipedia

    en.wikipedia.org/wiki/Pell's_equation

    Methods related to the quadratic sieve approach for integer factorization may be used to collect relations between prime numbers in the number field generated by √ n and to combine these relations to find a product representation of this type. The resulting algorithm for solving Pell's equation is more efficient than the continued fraction ...

  8. Recurrence relation - Wikipedia

    en.wikipedia.org/wiki/Recurrence_relation

    In mathematics, a recurrence relation is an equation according to which the th term of a sequence of numbers is equal to some combination of the previous terms. Often, only previous terms of the sequence appear in the equation, for a parameter that is independent of ; this number is called the order of the relation.

  9. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    The Dancing Links algorithm solving a polycube puzzle. In computer science, dancing links (DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1]