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Nintendo Game & Watch image file 4E 45 53: NES: 0 nes Nintendo Entertainment System image file A0 32 41 A0 A0 A0: 2A: 0x165A4 d64 Commodore 64 1541 disk image (D64 format) 47 53 52 2D 31 35 34 31: GCR-1541: 0 g64 Commodore 64 1541 disk image (G64 format) A0 33 44 A0 A0: 3D: 0x61819 d81 Commodore 64 1581 disk image (D81 format)
This image has partial transparency (254 possible levels of transparency between fully transparent and fully opaque). It can be transparent against any background despite being anti-aliased. Some image formats, such as PNG and TIFF, also allow partial transparency through an alpha channel, which solves the edge limitation problem.
Transparent background color; this is a bit field, the lowest bit signifies transparency 311: 00 00: Delay for animation in hundredths of a second; not used: 313: 10: 16: Color number of transparent pixel in GCT 314: 00: End of GCE block Image Descriptor 315: 2C ',' An Image Descriptor (introduced by 0x2C, an ASCII comma ',') 316: 00 00 00 00 ...
In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.
On small images, GIF can achieve greater compression than PNG (see the section on filesize, below). On most images, except for the above case, a GIF file has a larger size than an indexed PNG image. PNG gives a much wider range of transparency options than GIF, including alpha channel transparency.
Here are grouped those full RGB hardware palettes that have the same number of binary levels (i.e., the same number of bits) for every red, green and blue components using the full RGB color model. Thus, the total number of colors are always the number of possible levels by component, n, raised to a power of 3: n×n×n = n 3.
The depth attribute defines the number of channels in the image, such as 1 for greyscale images and 3 for RGB images. The tuple type attribute specifies what kind of image the PAM file represents, thus enabling it to stand for the older Netpbm formats, as well as to be extended to new uses, e.g., transparency. PAM is supported by XnView and FFmpeg.
As of 2011, most graphic cards define pixel values in terms of the colors red, green, and blue. The typical range of intensity values for each color, 0–255, is based on taking a binary number with 32 bits and breaking it up into four bytes of 8 bits each. 8 bits can hold a value from 0 to 255.