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On November 10, 2016, Sony released the PlayStation 4 Pro, which supports 4K streaming and gaming, [89] though many games use checkerboard rendering or are upscaled 4K. [90] On November 7, 2017, Microsoft released the Xbox One X , which supports 4K streaming and gaming, [ 91 ] though not all games are rendered at native 4K.
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
2K resolution is a generic term for display devices or content having a horizontal resolution of approximately 2,000 pixels. [1] In the movie projection industry, Digital Cinema Initiatives is the dominant standard for 2K output and defines a 2K format with a resolution of 2048 × 1080.
The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density.It is divided into three categories, containing smartphones with 720p, 1080p and 1440p displays.
The resolution 3840 × 2160, sometimes referred to as 4K UHD or 4K × 2K, has a 16:9 aspect ratio and 8,294,400 pixels. It is double the size of Full HD ( 1920 × 1080 ) in both dimensions for a total of four times as many pixels, and triple the size of HD ( 1280 × 720 ) in both dimensions for a total of nine times as many pixels.
The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color .
Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models. HDRR was originally required to tone map the rendered image onto Standard Dynamic Range (SDR) displays, as the first HDR capable displays did not arrive until the 2010s. However if a ...
As suggested by the term HDR some games offer darker darks and brighter brights than others, depending on the screen you view them on. HDR on Xbox has a 10-bit color range, or wide color gamut, which uses more colors for a richer, more detailed image. On Xbox, this feature also goes by the name Dolby Vision, which is used by some video apps ...