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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  4. FameLeague - Wikipedia

    en.wikipedia.org/wiki/FameLeague

    FameLeague adds gaming mechanics to prediction speculations, a concept also known as gamification, though that term is not commonly used in 2009. FameLeague's technology enable users to speculate and purchase shares of predictions, with each potential outcome of a prediction being a stock. With each accurate prediction stock invested, users ...

  5. Centrical - Wikipedia

    en.wikipedia.org/wiki/Centrical

    Gamification: points, badges, leaderboards, and challenges tap into intrinsic and extrinsic motivators to motivate employees and encourage desired behaviours. Personalized Learning Paths: training and ongoing learning and development experiences based on individual employee needs and goals.

  6. Growth Engineering - Wikipedia

    en.wikipedia.org/wiki/Growth_Engineering

    The product focused on using gamification to engage learners. [ 9 ] [ 10 ] In 2016 Growth Engineering was listed on the Mishcon Leap 100. [ 11 ] In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7, [ 12 ] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7.

  7. LinguaLeo - Wikipedia

    en.wikipedia.org/wiki/LinguaLeo

    [7] [10] To motivate the users, LinguaLeo adds gamification mechanics through interaction with the app's mascot Leo the Lion. [ 10 ] LinguaLeo is available as an Android , iOS , Windows Phone , and web applications , [ 7 ] and a browser extension .

  8. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    The Octalysis framework is used in healthcare, fitness, education, training, company, and product design to increase user engagement, ROI and motivation. [3] [4] [5] Octalysis [1] What makes Facebook so addictive? [6] mHealth has developed applications based on the Octalysis framework to assist people in self-care management and self-stress ...

  9. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9]The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful.