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The software house producing those games was Brainstorm Enterprise, and the most prolific IF author was Bonaventura Di Bello, [20] who produced 70 games in the Italian language. The wave of interactive fiction in Italy lasted for a couple of years thanks to the various magazines promoting the genre, then faded and remains still today a topic of ...
Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by their Internet name, Karin. The initial release was in 1998.
Episode is an interactive fiction software and video game developed by Pocket ... The app has its own proprietary scripting language that is designed to help users ...
In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system.
It won the TADS category at the inaugural 1995 Interactive Fiction Competition and was included on Activision's 1996 commercial release of Classic Text Adventure Masterpieces of Infocom. The Frenetic Five vs. Sturm und Drang, the first game in the "Frenetic Five" series by Neil deMause (1997). The game won a XYZZY Award for Best NPCs that year.
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.