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The Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer.. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyme
The Nimrod, built in the United Kingdom by Ferranti for the 1951 Festival of Britain, was an early computer custom-built to play Nim, inspired by the earlier Nimatron.The twelve-by-nine-by-five-foot (3.7-by-2.7-by-1.5-meter) computer, designed by John Makepeace Bennett and built by engineer Raymond Stuart-Williams, allowed exhibition attendees to play a game of Nim against an artificial ...
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals.
A program running in a Kenbak-1 IDE/emulator Kenbakuino, an Arduino-based Kenbak-1 emulator. The Kenbak-1 is considered by the Computer History Museum, [2] the Computer Museum of America [3] and the American Computer Museum [4] to be the world's first "personal computer", [5] invented by John Blankenbaker (born 1929) of Kenbak Corporation in 1970 and first sold in early 1971. [6]
Possibly the first computer game to be sold commercially was Microchess in 1976 by Peter R. Jennings, who also started possibly the first computer game publishing company, Microware. [46] Soon a small cottage industry was formed, with amateur programmers selling disks in plastic bags put on the shelves of local shops or sent through the mail. [45]
The first video games were created on mainframe computers in the 1950s, typically with text-only displays or computer printouts, and limited to simple games like Tic Tac Toe or Nim. [1] Eventually displays with rudimentary vector displays for graphics were available, leading to titles like Spacewar! in 1962. [2]