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  2. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  3. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  4. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    On POSIX systems, the file descriptor for standard input is 0 (zero); the POSIX <unistd.h> definition is STDIN_FILENO; the corresponding C <stdio.h> abstraction is provided via the FILE* stdin global variable. Similarly, the global C++ std::cin variable of type <iostream> provides an abstraction via C++ streams.

  5. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    Some questions involve projects that the candidate has worked on in the past. A coding interview is intended to seek out creative thinkers and those who can adapt their solutions to rapidly changing and dynamic scenarios. [citation needed] Typical questions that a candidate might be asked to answer during the second-round interview include: [7]

  6. Seekg - Wikipedia

    en.wikipedia.org/wiki/Seekg

    In the C++ programming language, seekg is a function in the fstream library (part of the standard library) that allows you to seek to an arbitrary position in a file. This function is defined for ifstream class - for ofstream class there's a similar function seekp (this is to avoid conflicts in case of classes that derive both istream and ostream, such as iostream).

  7. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.

  8. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The core syntax of the C# language is similar to that of other C-style languages such as C, C++ and Java, particularly: Semicolons are used to denote the end of a statement. Curly brackets are used to group statements. Statements are commonly grouped into methods (functions), methods into classes, and classes into namespaces.

  9. Comparison of C Sharp and Visual Basic .NET - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and...

    C# and VB.NET are very different languages in syntax and history. As the name suggests, the C# syntax is based on the core C programming language originally developed by Dennis Ritchie at Bell Labs (AT&T) in the 1970s. [1] Java and C++ are two other programming languages whose syntax is also based on the C syntax, [2] so