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  2. List of PSPACE-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_PSPACE-complete...

    succinct versions of many graph problems, with graphs represented as Boolean circuits, [43] ordered binary decision diagrams [44] or other related representations: s-t reachability problem for succinct graphs. This is essentially the same as the simplest plan existence problem in automated planning and scheduling. planarity of succinct graphs

  3. Graphical game theory - Wikipedia

    en.wikipedia.org/wiki/Graphical_game_theory

    The graphical form is an alternate compact representation of a game using the interaction among participants. Consider a game with players with strategies each. We will represent the players as nodes in a graph in which each player has a utility function that depends only on him and his neighbors. As the utility function depends on fewer other ...

  4. Succinct game - Wikipedia

    en.wikipedia.org/wiki/Succinct_game

    In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal form representation. Without placing constraints on player utilities, describing a game of n {\displaystyle n} players, each facing s {\displaystyle s} strategies , requires listing n s n ...

  5. Stochastic game - Wikipedia

    en.wikipedia.org/wiki/Stochastic_game

    The ingredients of a stochastic game are: a finite set of players ; a state space (either a finite set or a measurable space (,)); for each player , an action set (either a finite set or a measurable space (,)); a transition probability from , where = is the action profiles, to , where (,) is the probability that the next state is in given the current state and the current action profile ; and ...

  6. And–or tree - Wikipedia

    en.wikipedia.org/wiki/And–or_tree

    For solving game trees with proof-number search family of algorithms, game trees are to be mapped to and–or trees. MAX-nodes (i.e. maximizing player to move) are represented as OR nodes, MIN-nodes map to AND nodes. The mapping is possible, when the search is done with only a binary goal, which usually is "player to move wins the game".

  7. Parity game - Wikipedia

    en.wikipedia.org/wiki/Parity_game

    Solving a parity game played on a finite graph means deciding, for a given starting position, which of the two players has a winning strategy. It has been shown that this problem is in NP and co-NP, more precisely UP and co-UP, [6] as well as in QP (quasipolynomial time). [7] It remains an open question whether this decision problem is solvable ...

  8. Normal-form game - Wikipedia

    en.wikipedia.org/wiki/Normal-form_game

    The normal-form representation of a game includes all perceptible and conceivable strategies, and their corresponding payoffs, for each player. In static games of complete, perfect information, a normal-form representation of a game is a specification of players' strategy spaces and payoff functions. A strategy space for a player is the set of ...

  9. Chip-firing game - Wikipedia

    en.wikipedia.org/wiki/Chip-firing_game

    Example graph with the state variables s(v) indicated A possible finite firing sequence, with the vertex to be fired in red – the game ends as each vertex has s smaller than its degree. The chip-firing game is a one-player game on a graph which was invented around 1983 and since has become an important part of the study of structural ...