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TIS-100 is a programming/puzzle video game developed by Zachtronics Industries. The game has the player develop mock assembly language code to perform certain tasks on a fictional, virtualized 1970s computer that has been corrupted. The game was released for Windows, OS X, and Linux personal computers in July 2015.
For example, if the secret word is heat, a guess of coin would result in "0 bulls, 0 cows" (none of the guessed letters are present); a guess of eats would result in "0 bulls, 3 cows" (since E, A, and T are all present, but in the wrong positions from the guess), and a guess of teal would result in "2 bulls, 1 cow" (since E and A are in the ...
The assembly language source code of the game was made available to the public and ScummVM in August 2003. [385] [386] The source code availability made it possible for the ScummVM project to support the game, which allows the game to be played on Windows, OS X, Linux, Windows CE and other compatible operating systems and platforms.
Shenzhen I/O was developed by Zachtronics. [4] The game is seen as a spiritual successor to their previous title TIS-100, a coding puzzle game released in 2015. [4] Shenzhen I/O was designed with the same niche audience in mind, specifically people interested in programming. [4]
Reverse engineered assembly of the Game Boy Color game on github.com. [377] Pokémon Crystal: 2000 2014 Role-playing video games: Game Freak: Reverse engineered assembly of the Game Boy Color game on github.com. [378] Pong: 1972 2012 Arcade game: Atari
It offers dynamic memory allocation primitives designed to make it well-suited to running in constant memory on a video game console. GOAL has extensive support for inlined assembly language code using a special rlet form, [1] allowing programs to freely mix assembly and higher-level constructs within one function.
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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]