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  2. Gender roles in childhood - Wikipedia

    en.wikipedia.org/wiki/Gender_roles_in_childhood

    The results indicate that children with a more flexible view on gender-role norms made fewer gender-typed choices than children with rigid norms [citation needed]. Similarly, for children with more flexible gender norms, attractiveness of the toy proved to be more strongly related to preference than the toy's adherence to a traditional gender ...

  3. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    Video games can also have an impact on children's attitudes towards gender and gender identity. For example, a study published by Tracy L. Dietz about "Gender Socialization and Aggressive Behavior" [155] found that playing video games with gender-nonconforming characters led to increased acceptance of non-traditional gender roles among children ...

  4. Gender role - Wikipedia

    en.wikipedia.org/wiki/Gender_role

    Maltz and Broker's research suggested that the games children play may contribute to socializing children into masculine and feminine gender roles: [123] for example, girls being encouraged to play "house" may promote stereotypically feminine traits, and may promote interpersonal relationships as playing house does not necessarily have fixed ...

  5. Media and gender - Wikipedia

    en.wikipedia.org/wiki/Media_and_gender

    Studies using "the gender content in an ad – characters, products, settings, role portrayals, peripheral cues (colors, language, voice-over)" have proven that a higher degree of gender flexibility has a positive correlation with children's attitudes when viewing advertisements with gender content which conveys the significance of the effects ...

  6. Gender typing - Wikipedia

    en.wikipedia.org/wiki/Gender_typing

    Media: Children learn about different gender categories by observing various forms of media. They often look for gender roles, with whom they can relate to, from books and television. Conversely, these sources of media will also stereotypically shape a child's understanding for gender acceptable behaviors.

  7. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    From an education perspective, certain gaming genres particularly lacking in female players such as the first-person shooter game have been shown to increase spatial skills thereby giving advantages to players of the games that are currently skewed along gender lines. [89] Video games have also been determined to provide an easy lead-in to ...

  8. Sexism and video games - Wikipedia

    en.wikipedia.org/wiki/Sexism_and_video_games

    The examples and perspective in this article deal primarily with Western culture and do not represent a worldwide view of the subject. You may improve this article, discuss the issue on the talk page, or create a new article, as appropriate.

  9. Gender polarization - Wikipedia

    en.wikipedia.org/wiki/Gender_polarization

    Traditional gender roles refer to societal expectations and norms that dictate people's behaviors, attitudes, and responsibilities based on their perceived sex or gender. . Throughout history, these roles have often been rigid and dichotomous with men expected to be providers and assertive and women were supposed to do the caregiving and domestic rol