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  2. Xbox Development Kit arrives with 'significantly reduced ...

    www.aol.com/news/2011-04-05-xbox-development-kit...

    With a shockingly small amount of fanfare, Microsoft has ushered in a striking new Xbox Development Kit, which is purportedly designed to increase efficiency and reduce cost for Xbox 360 dev teams.

  3. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    An Xbox Debug Kit, intended for game developers on porting PC games to the Xbox. Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game development.

  4. Xbox Development Kit - Wikipedia

    en.wikipedia.org/wiki/Xbox_Development_Kit

    The Xbox Development Kit (XDK) is a software development kit created by Microsoft used to write software for the 2001 Xbox gaming system. The XDK includes libraries, a compiler, and various tools used to create software for the Xbox. The XDK has the option to integrate itself into Microsoft Visual Studio 2002 or 2003.

  5. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Formerly known as XNA Game Studio Professional, XDK Extensions is an add-on to XNA Game Studio and requires the Microsoft Xbox 360 Development Kit. [22] Both are only available for licensed Xbox developers. The extensions include additional managed APIs for achievements, leaderboards, and other features reserved for licensed game titles.

  6. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. The initial release had no way of shipping precompiled binaries to other Xbox 360 players, but this was ...

  7. Xbox 360 launch - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_launch

    The Xbox 360 was released in Australia and New Zealand on March 23, 2006, three weeks after the initially projected release date. According to GfK, a German institute specializing in market research, the Xbox 360 launch was the most successful in Australia's history at that time, selling over 30,000 consoles in the first four days. This title ...

  8. List of Xbox 360 retail configurations - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_retail...

    The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 [1] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249.99 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.99. [ 2 ]

  9. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club. Once the games are verified, the games written with XNA Studio can be made available for 80, 240, or 400 Microsoft Points to all Xbox 360 owners (through Xbox Live). This allows creators of homebrew content access to their target audience of Xbox ...