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It has bindings for C++ through C++Builder, and supports Windows, macOS, iOS, Android, and most recently Linux. FireMonkey supports platform-native widgets, such as a native edit control, and custom widgets that are styled to look native on a target operating system.
The release brings a full Windows Runtime API to the platform, including support for WinRT XAML, and language bindings for C++/CX, and HTML5-JavaScript. There is also a project type called Universal apps to enable apps to share code across 8.1 versions of Windows Phone and Windows.
The Wine project provides a Win32 API compatibility layer for Unix-like platforms, between Linux kernel API and programs written for the Windows API. ReactOS goes a step further and aims to implement the full Windows operating system, working closely with the Wine project to promote code re-use and compatibility.
The Hardware Abstraction Layer in the architecture of Windows NT. The Windows Hardware Abstraction Layer (HAL) is implemented in hal.dll. [1] The HAL implements a number of functions that are implemented in different ways by different hardware platforms, which in this context, refers mostly to the chipset.
Win32s included an implementation of the card game FreeCell as an example application, a couple of years before the game became famous with its inclusion in Windows 95. Warcraft II: Tides of Darkness, a DOS game, included a level editor that required Win32s to run. The editor used a Windows GUI for displaying the large maps because high ...
KernelEX, which runs some Windows 2000/XP programs on Windows 98/Me. Executor, which runs 68k-based "classic" Mac OS programs in Windows, Mac OS X and Linux. Anbox, an Android compatibility layer for Linux. Hybris, library that translates Bionic into glibc calls. Darling, a translation layer that attempts to run Mac OS X and Darwin binaries on ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. [1] Many software libraries are written in system programming languages such as C or C++.