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Sid Meier's Civilization V is a 4X turn-based strategy video game in the Civilization series developed by Firaxis Games. The game was released for Windows in September 2010, [ 1 ] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.
The expansion adds nine Civilizations, eight Wonders (the Parthenon, Broadway, Globe Theatre, Borobudur, the Uffizi, the Red Fort, Prora and the International Space Station [2]), eight buildings, twenty units, two scenarios (American Civil War and Scramble for Africa), a new Trade Route system using Caravans and Cargo Ships trade units, Ideologies, the World Congress, which expands the ...
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
Civilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in ...
Sid Meier's Civilization V: Gods & Kings is the first official expansion pack for the turn-based strategy video game Civilization V. It was released on June 19, 2012 in North America, and on June 22, 2012 in the rest of the world. [1] It adds both religion and espionage mechanics to the game as well as reworking the combat and diplomacy ...
It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V. Civilization IV uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games ...
Beyond Earth is a turn-based strategy game played on a hexagonal grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. [8] Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ.
Civilization V contains close to 15 hours of licensed music, including many tracks courtesy of APM Music and De Wolfe Music. [20] [21] The ambient background music depends on the regional grouping of the player's Civ (Americas, Asia, Europe, or Middle East/Africa), and whether the player is at peace or at war. [21]