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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria: Otherworld was a separate game in the series which was announced in February 2015 and planned for release later that year. [66] Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption.

  3. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game. Re-Logic published Pixel Piracy and Pixel Privateers, both being developed by Quadro Delta.

  4. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...

  5. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  7. Core (video game) - Wikipedia

    en.wikipedia.org/wiki/Core_(video_game)

    Core's system allows for the development of up to 32-player multiplayer games and single-player games. Core's game creation system supports modication and combination of built-in game assets, a method which often is referred to as kitbashing, and there are third party tools which makes importing game assets such as wavefront .obj files possible. [4]

  8. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see Comparison of free and open-source software licenses ).

  9. The World of Darkness: Storytelling System Rulebook

    en.wikipedia.org/wiki/The_World_of_Darkness:...

    Shannon Appelcine stated that as the World of Darkness setting was published as a new rule system known as the Storytelling System, that "This new setting and rule system were combined in a single game book, The World of Darkness (2004), developed by Bill Bridges and Ken Cliffe. This showed off another difference in the new game: it was ...