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  2. Thrustmaster - Wikipedia

    en.wikipedia.org/wiki/Thrustmaster

    Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands as Airbus, Boeing, Ferrari, Gran Turismo and U.S. Air Force as well as licensing some products under Sony's PlayStation and Microsoft's Xbox licenses.

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  4. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  5. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64.

  6. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [ 8 ] [ 9 ] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable.

  7. C64 Direct-to-TV - Wikipedia

    en.wikipedia.org/wiki/C64_Direct-to-TV

    The C64 Direct-to-TV computer-in-a-joystick unit. C64 Direct-to-TV. The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV

  8. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    Less powerful 8-bit designs did not have the performance to smoothly track a mouse without additional hardware, and the MSX designs, based on off-the-shelf hardware, lacked this ability. Instead, the tracking hardware was moved into the mouse. The mice held two 8-bit values tracking the movement in X and Y since the last time they had been polled.

  9. Nintendo 64 controller - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_controller

    Analog joysticks prior to the Nintendo 64 include those used by the Atari 5200, Sega's arcade systems, Sega's analog Mission Stick for the Saturn (1995), [6] and Sony's PlayStation Analog Joystick (1996). The Nintendo 64 controller distinguished itself from these precursors by using an analog thumbstick, which was predated only by the Mega ...