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Keenan's 3D Model Repository hosted by the Carnegie Mellon University; HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high-resolution 3D-scanner. Available under a CC BY license and quotable by digital object identifiers.
3D reconstruction – Process of capturing the shape and appearance of real objects; 3D photography; 2D to 3D conversion – Process of transforming 2D film to 3D form; 3D data acquisition and object reconstruction – Scanning of an object or environment to collect data on its shape; Epipolar geometry – Geometry of stereo vision; Camera ...
Similar effects occur in the image of the large, low building; although the diorama simulation of the main subject is reasonable, there are noticeable sharpness differences from top to bottom on the nearest light poles and on the taller building in the background, even though the tops and bottoms of these objects are at nearly the same ...
The 3D reconstruction of objects is a generally scientific problem and core technology of a wide variety of fields, such as Computer Aided Geometric Design , computer graphics, computer animation, computer vision, medical imaging, computational science, virtual reality, digital media, etc. [3] For instance, the lesion information of the ...
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Typically desktop 3D printers can make small plastic 3D objects. They use a roll of thin plastic filament, melting the plastic and then depositing it precisely to cool and harden. They normally build 3D objects from bottom to top in a series of many very thin plastic horizontal layers. This process often happens over the course of several hours.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
The Photoshop and illusions.hu flavors also produce the same result when the top layer is pure white (the differences between these two are in how one interpolates between these 3 results). These three results coincide with gamma correction of the bottom layer with γ=2 (for top black), unchanged bottom layer (or, what is the same, γ=1; for ...