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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    An artificially produced word problem is a genre of exercise intended to keep mathematics relevant. Stephen Leacock described this type: [1] The student of arithmetic who has mastered the first four rules of his art and successfully striven with sums and fractions finds himself confronted by an unbroken expanse of questions known as problems ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart 1st Grade (3rd), JumpStart Adventures 3rd Grade (4th), JumpStart 2nd Grade (5th), JumpStart Kindergarten II (6th), JumpStart Preschool (7th), JumpStart Adventures Fourth Grade (8th), JumpStart Toddlers were within the top-selling educational software across 13 U.S. software retail chains in the week ending September 19, 1998. [35]

  5. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  6. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    Success in middle-school mathematics courses is correlated with having an understanding of numbers by the start of first grade. [42] This traditional sequence assumes that students will pursue STEM programs in college, though, in practice, only a minority are willing and able to take this option. [4] Often a course in Statistics is also offered ...

  7. Mathematical Kangaroo - Wikipedia

    en.wikipedia.org/wiki/Mathematical_Kangaroo

    Mathematical Kangaroo (also known as Kangaroo challenge, or jeu-concours Kangourou in French) is an international mathematics competition in over 77 countries. There are six levels of participation, ranging from grade 1 to grade 12. The competition is held annually on the third Thursday of March.