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Secret Agent (video game) Secret Agent Barbie; Secret Agent Clank; Sensory Overload (video game) Sid Meier's Covert Action; Sly Spy; Sniper Elite (video game) Sniper Elite III; Sniper Elite V2; The Solitaire Conspiracy; Spider and Web; Spy Fiction; Spy Fox; Spy Games: Elevator Mission; Spy Muppets: License to Croak; Spy Snatcher; The Spy's ...
A semi-autonomous network of sleeper agents tasked with preserving continuity of government in the event of a major catastrophe. Tom Clancy's The Division: Video game SSS: State Security Service. Secret Police operating in fictional country of Ostania. Parody of the Stasi. Spy x Family: Manga and anime The Patriots The Philosophers: Metal Gear ...
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Scooter: Secret Agent; Robert Scorpio; Second Son (short story) The Secret Files of the Spy Dogs; The Secret Show; Seska; Shade, the Changing Man; Shadow Thief; Six from Sirius; Skids (character) Jink Slater; Luther Sloan; Lemony Snicket; Solid Snake; SAS (novel series) Soundwave (Transformers) Lance Spearman; Spy Fox; SpyBoy; Sarge Steel ...
Secret Agent (also known as Secret Agent Man) [1] is a side-scrolling platform game developed and published by Apogee Software. The first episode is shareware, while the remaining two are sold directly by the publisher. Secret Agent uses the same game engine as the earlier Crystal Caves.
What H.A.R.M. actually stands for is never revealed, and speculation about its true meaning is the subject of several jokes in both games. (However, in the 1966 spy film Agent for H.A.R.M., it stands for Human Aetiological Relations Machine.)
From June to July 2009, a pixel art contest was run to create clothes, hair and accessories [15] for a pair of humanoid sprites that had been commissioned exclusively for Open Game Art. [16] This subsequently evolved into the Liberated Pixel Cup (LPC), a project to create a unified set of Creative Commons artwork.
Fans have also commented on hopes for an Agent B game following the post-credits scene of Agent A. Nintendo World Report reviewed the Switch version of the game and praised its setting, its visual style, the dialogues and the "simple but fun" puzzles. At the same time the magazine criticized the lack of "a serious challenge" and game features ...