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In this situation it is generally uncommon to talk about half-life in the first place, but sometimes people will describe the decay in terms of its "first half-life", "second half-life", etc., where the first half-life is defined as the time required for decay from the initial value to 50%, the second half-life is from 50% to 25%, and so on.
An erosion gully in Australia caused by rabbits, an unintended consequence of their introduction as game animals. In the social sciences, unintended consequences (sometimes unanticipated consequences or unforeseen consequences, more colloquially called knock-on effects) are outcomes of a purposeful action that are not intended or foreseen.
Absorption half-life 1 h, elimination half-life 12 h. Biological half-life ( elimination half-life , pharmacological half-life ) is the time taken for concentration of a biological substance (such as a medication ) to decrease from its maximum concentration ( C max ) to half of C max in the blood plasma .
The half-life of pesticides is of great interest. Some pesticides degrade rapidly in the environment, others, called persistent, linger, causing undesired effects. [44] and certain authors maintain that pesticide risk and impact assessment models rely on and are sensitive to information describing dissipation from plants. [45]
"For want of a nail" is a proverb, having numerous variations over several centuries, reminding that seemingly unimportant acts or omissions can have grave and unforeseen consequences. History [ edit ]
Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve.Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004).
The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.