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Dungeon (initially titled Dungeon Adventures) first received mention in the editor's column of Dragon Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late summer or early fall" of 1986 and "come out once every two months".
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The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release.
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Wolfgang Baur (born 1968) [1] is an American game designer, best known for his work with Dragon magazine. He designs role-playing games and is known for his work at Wizards of the Coast . Baur is also the founder of Open Design LLC, later known as Kobold Press .
Dungeon's editors felt that the "pedestrian character of the caverns echoes the adventure's primordial nature", while its complicated wilderness setting and large second booklet set it apart from other adventures of the time. The booklet introduced 30 new creatures, including the derro and the demon lords Baphomet and Graz'zt.
It was once a panzer barracks, too. I was quite bored, so I started writing articles for Dragon Magazine. I gamed heavily and met some other gamers who now write or work for magazines.” After a number of successful submissions to Dragon, Moore became a Contributing Editor. “I had a lot of time to write at work, mostly when clients were too ...
Chris Thomasson was Paizo Publishing's editor for Dungeon magazine when he announced "The Shackled City Adventure Path" in 2003. [1]His D&D design work includes the third edition Fiend Folio (2003), Monster Manual III (2004), Dungeon Master's Guide II (2005), Magic of Eberron (2005), Complete Psionic (2006), and Complete Champion (2007).