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MilSim, an abbreviation of military simulation, refers to live-acted simulation of armed conflict scenarios conducted by civilians for entertainment, sporting, or nostalgic purposes. [ 1 ] [ 2 ] It has been described as both a form of " extreme sport " [ 3 ] and as historical reenactment .
The typical political-military simulation is a manual or computer-assisted heuristic-type model, and many research organizations and think-tanks throughout the world are involved in providing this service to governments.
A newer variant of Virtual Military is the MilSim unit. MilSim units differ from Virtual Military by placing emphasis on the simulation of military tactics in their chosen gaming platform, whereas traditionally, VMOs have placed emphasis on simulating the bigger picture, including a full military career path, logistics systems, coordinated ...
Since 1998, the world of Modeling and Simulation has expanded. With the rise of new technology including augmented reality, mixed reality, virtual worlds, SCORM (Sharable Content Object Reference Model), and agent based simulation, it has become apparent that as the industry of Modeling and Simulation continues to change and grow, so should its language.
A tactical shooter is a sub-genre of first-and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill.
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
The world's first recreational wargaming club was the University Kriegspiel [sic] Club, founded in 1873 at Oxford University in England. In the United States, Charles Adiel Lewis Totten published Strategos, the American War Game in 1880, and William R. Livermore published The American Kriegsspiel in 1882, both heavily inspired by Prussian wargames.
SIMNET was perhaps the world's first fully operational virtual reality system [1] and was the first real time, networked simulator. It was not unlike our massive multiplayer games today. It supported a variety of air and ground vehicles, some human-directed and others autonomous.