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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. GeForce 10 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_10_series

    The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series , and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture .

  4. Fraps - Wikipedia

    en.wikipedia.org/wiki/Fraps

    On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. [3] Fraps records video at high resolution if the computer is sufficiently powerful. The maximum supported resolution is 7680×4800. [4] Fraps uses a proprietary codec.

  5. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    This ended in 2016 with the launch of the laptop GeForce 10 series – Nvidia dropped the M suffix, opting to unify the branding between their desktop and laptop GPU offerings, as notebook Pascal GPUs are almost as powerful as their desktop counterparts (something Nvidia tested with their "desktop-class" notebook GTX 980 GPU back in 2015). [37]

  6. GeForce 20 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_20_series

    In July 2019, NVidia stated the "SUPER" graphics cards in the GeForce RTX 20 series, to be introduced, had a 15% performance advantage over the GeForce RTX 2060. [33] PC World called the super editions a "modest" upgrade for the price, and the 2080 Super chip the "second most-powerful GPU ever released" in terms of speed. [ 34 ]

  7. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators. Unity: C++ [13] 2005 C#, Visual scripting (Bolt) [14] Yes 2D, 2.5D, 3D

  9. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]