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  2. What Happened to Curved TVs? Here’s Why They ... - AOL

    www.aol.com/news/happened-curved-tvs-why...

    Buy: Samsung UN55RU7300FXZA Curved 55-Inch TV . Buy: Samsung UN55RU7300FXZA Curved 65-Inch TV . Also Consider: Curved Gaming Monitors. While curved TVs are officially extinct, we’re actually ...

  3. Curved screen - Wikipedia

    en.wikipedia.org/wiki/Curved_screen

    A curved screen is an electronic display device that, contrasting with the flat-panel display, features a concave viewing surface.Curved screen TVs were introduced to the consumer market in 2013, primarily due to the efforts of Korean companies Samsung and LG, [1] [2] while curved screen projection displays, such as the Cinerama, have existed since the 1950s.

  4. Multi-monitor - Wikipedia

    en.wikipedia.org/wiki/Multi-monitor

    AMD Eyefinity-driven multi-monitor system for gaming. Early versions of Doom permitted a three-monitor display mode, using three networked machines to show left, right, and center views. [8] More recently, games have used multiple monitors to show a more absorbing interface to the player or to display game information.

  5. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    Monitors that feature an aspect ratio greater than 2:1 (for instance, 21:9 or 32:9, as opposed to the more common 16:9, which resolves to 1.7 7:1).Monitors with an aspect ratio greater than 3:1 are marketed as super ultrawide monitors. These are typically massive curved screens intended to replace a multi-monitor deployment. Touch screen

  6. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    In video games, a form of dimetric projection with a 2:1 pixel ratio is more common due to the problems of anti-aliasing and square pixels found on most computer monitors. In oblique projection typically all three axes are shown without foreshortening. All lines parallel to the axes are drawn to scale, and diagonals and curved lines are distorted.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...