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An additional constraint in the special case of the "dark forest" is the scarcity of vital resources. [9] The "dark forest" can be considered an extensive-form game with each "player" possessing the following possible actions: destroy another civilization known to the player; broadcast and alert other civilizations of one's existence; or do ...
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
The Dark Forest (Chinese: 黑暗森林) is a 2008 science fiction novel by the Chinese writer Liu Cixin.It is the sequel to the Hugo Award-winning novel The Three-Body Problem in the trilogy formally titled Remembrance of Earth's Past (colloquially referred to by Chinese readers by the title of the first novel). [1]
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Ants and dinosaurs also play a central role in Liu Cixin's short story "Devourer", which can be regarded as a sequel to Of Ants and Dinosaurs.Ants furthermore prominently appear in his novel The Dark Forest, while dinosaurs again do so in his short story "Cloud of Poems", a sequel to "Devourer".
Dark Forest, room in the television game show Legends of the Hidden Temple; Dark Forest, afterlife in the Redwall fantasy novel series; Dark Forest, forbidden area on the Hogwarts campus in the Harry Potter series; The Dark Forest, Chinese science-fiction novel by Liu Cixin, sequel to The Three-Body Problem; The Dark Forest, a novel by Hugh Walpole
For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.
The game is played from a top down perspective.It features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and non-player character (NPC) interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world.