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The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Colossal Cave Adventure is considered to be the first adventure game, and indeed the name of the genre adventure game is derived from the title. [14] As text-based adventure games reached their peak in popularity in the late 1970s and 1980s, [ 13 ] notable text-based adventure titles were released by various developers, including Zork [ 14 ...
Time Traveler [2] [4] is a 1980 fantasy text adventure developed by Krell Software. The game was released on the 16K, Level II TRS-80 , Apple II , Commodore PET , and Atari 8-bit computers Plot
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The game is a text adventure, being an attempted reconstruction of the original Adventure computer game, although it is not very faithful to the original mainframe version. [3] In-game screenshot (Acorn Electron) In this version of the game, the player must rescue a princess from the Magic Caverns. [4]
The game was released simultaneously for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Mac. It is Infocom's twenty-second game. Moonmist was re-released in Infocom's 1995 compilation The Mystery Collection, as well as the 1996 compilation Classic Text Adventure Masterpieces. [2] [3]
It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like Rat's Revenge, Deathmaze 5000, and Labyrinth with the same kind of graphics; these games were among the earliest commercial examples of 3D games. A sequel named Asylum II was released in 1982.
Published by Adventure International, this text-based adventure game was one of many from Scott Adams. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel".